
- #Unity terrain alpha map texture edge blending 32 bit#
- #Unity terrain alpha map texture edge blending code#
- #Unity terrain alpha map texture edge blending license#
- #Unity terrain alpha map texture edge blending series#
#Unity terrain alpha map texture edge blending 32 bit#
Item autonumbering - guaranteeing unique 32 bit id's - useful for gaming and database applications jfc_date - contains DateGDKConv function which converts DarkGDK Date to readable string format jfc_common - Contains many measure conversion functions and eular to quaternion math functions. jfc_clock - Windows Based Clock (Query Performance or Tick Modes) jfc_ar - Template Based Dynamic Array class Generic Classes and Functions that are not DarkGDK specific:

You do not need to worry about the ID values unless you want to! Complete ID Number Handling - Configurable Ranges for Each Entity Type. Previous Version GUI Demo Made TGC NewsLetter Awhile Back Simple concept - but definately shows off the Tokamak Physics at work! Watch as an observer, various ragdolls falling down a staircase - OR - press one key to take the plunge yourself using the first-person point of view! Drive various models like cars, a bus, two 4x4 Monster trucks, a semi, and an exagerated limo named the centipede!
#Unity terrain alpha map texture edge blending code#
GUI Button Control modified to serve as Picture Box, Picture Button, or Normal Buttonĭemo's of New Tokamak Physics Support - Microsofts DirectX 9.x Requiredĭemonstration Executables - Source Code for Demos included with purchase GUI TextBox Cursor Handling Overhauled - Much Improvement! New utilities for manipulating image files and USGS satellite data Microsoft Visual Studio 2008 C++ Express or OtherĭarkGDK Game Development Kit - From The Game CreatorsĮase of Use - Array System Overhauled (Template Based)
#Unity terrain alpha map texture edge blending series#
Registered owners will recieve all updates to the library for the current version 3.X series free of charge. Working examples are plentiful but documentation is sparse! Be advised! Intellisense however makes this library extremely easy to use! A forum has been created specifically for this product and all your questions will be answered there to serve as a form of documentation.Īdditional utilities are in the development phase now specifically designed to work with and compliment this library and will be available freely to registered users.
#Unity terrain alpha map texture edge blending license#
To sell a game you make) there is a special license fee required that needs to be paid to The Game Creators (aka TGC) before you can sell your application.

The Game Creators released the DarkGDK C++ library for freeware creations - at no cost and it's obtainable via the link above.ĭarkGDK is NOT FREE for commercial applications.

The JGC Library comes with this package - unaltered to assure compatibility. Tokamak Physics* - *NOTE: The Tokamak Physics Library is an Open Source Project available through the Tokamak web site. Sparky's Collision DLL By: Paul Johnson. The Game Creators - You Are already Here LOL! Purchase or Get Free through TrialPay on via our.

This library contains well over 33,000 lines of working code by last count! Its designed to work with Microsoft Visual Studio 2008 Free Edition (Or Enterprise with some changes to your project's compiler and linker settings), The Game Creators' DarkGDK Game Engine, The Game Creators' Dark Physics Product (optional), and the freely available Sparky's DLL (optional but recommended). The Jegas Game Classes Library v3.0 is a collection of integrated C++ object oriented classes that can assist you in making 2D and 3D games. Yeah - This Library is Seriously DARK - DarkGDK! Lilith asked me there was any signifigance to the Box Art.
